


Create your own maps using the included map editor. Dial up your own mission worlds using the 'Dial Map Device' and share the address. Hundreds of hand-crafted missions in the Alpha Sector. Explore hundreds of star systems with thousands of worlds in Prospector missions. Story arc with insane and unique enemies. Thermodynamic/fluid physics-based play. In fact, all of the built-in story missions were written using the built-in editor and the CRPL scripting language. You can even take the built-in story maps and make your own. Want to create a new weapon, a unit, an enemy, or an effect? Use the built-in scripting language to create what you dream. Create your own maps using the built-in map editor and upload and share online. Then, play and share the addresses via an online database. User-generated content is critical and supported at multiple levels in Creeper World 3.ĭial-up worlds using the DMD (Dial Map Device) and tweak dozens of constraints. the simulation scales to handle all of these scenarios. Tiny maps, large maps, five-minute missions, five-day missions. The basic premise of that version, as well as of Creeper World 2 and now 3, is that in inexorable enemy is destroying worlds.
#Creeper world 3 arc eternal mission full#
As soon as I finished it, I hurried over to the main site of KnuckleCracker and bought the full version. Some play for speed, others to create art. Back in 2009 I discovered the very first version of Creeper World on the Kongregate Flash games site. Players can go for domination, quick strategic kills, or amass huge stockpiles of resources. Players can build fortifications and stick around forever. Instead of heavily scripted A.I., players find themselves engaging an enemy with theoretically predictable behavior yet which is shockingly interesting to engage. you must adapt them all.Ĭreeper World 3 bends what it means to be a strategy title. Instead of discrete units that attack your base, a fluid-like substance spreads over the terraformable terrain.

Creeper World 3: Cellular automata takes over a strategy simulation.
