

JD's problem lies in the fact that it's so painfully obvious that he's a character born out of a focus group, designed to have as little personality as possible in order to make him a protagonist that's easier to sell to people.

JD does an alright job as the game's protagonistĭon't get me wrong - the snark works, and JD has some great chemistry with his teammates that, at times, resulted in lines that gave me a chuckle. JD, who happens to be the son of Marcus Fenix, struck me as an incredibly bland character, devoid of any personality or motivation beyond the cookie-cutter snarky protagonist. The biggest problem that the game's story has is that it revolves around one thing, and one thing alone: The main character. If you're looking for characters and events that you can truly latch onto for a substantial experience, however, you're going to find a mixed bag. Gears of War's story has had its ups and downs in the past, and Gears of War 4's narrative seems to be stuck somewhere in between the franchise's best and worst. Put simply, the story serves its purpose as a vehicle for delivering exceptional map design and exceptionally well-polished gameplay. It's not much, but it gives you the option to play with cover when you're just too close to get a shot off with your weapon. You can do the same execution if you vault over cover and land on an enemy, letting the mechanic be used both offensively and defensively. One of the most interesting new mechanics is one that lets you reach over cover and grab an enemy on the other side, which you can then follow up with an execution move (this maneuver is aptly called the "Yank 'n Shank". That's not to say that nothing new was added to the formula. Pulling out your knife for a Yank 'n Shank feels sufficiently vicious

You'll also be able to use the Dropshot (a personal favorite) which lets you hold the trigger to fire off a forward-travelling marker, and release the trigger to unleash a devastating explosion wherever that marker is. The Buzzkill, for instance, fires off sawblades that ricochet off of walls and slice up enemies. The Lancer, Gnasher, and other classic weapons are all ready to go, and they're also joined by new arrivals that definitely have a spark of creativity that change up the battlefield. You'll also find that your favorite weapons have all made a comeback, and they feel the same as you remember. Timed reloads are still very much a huge part of playing effectively, cover is still elegantly scattered throughout each mission, and you're still making liberal use of the Y button to direct your camera to whatever set piece is going on while you're busy cutting down monsters. New gears, old warįans of the franchise are going to feel right at home when it comes to Gears of War 4's combat system. While there were certainly some missteps along the way, the newest entry to this beloved franchise manages to be a worthy successor to the trilogy that came before it. It's been 3 years now since Gears of War: Judgement (a prequel) released, and it's been 5 years since Gears of War 3 ended the story proper. With so many fans itching to get back into the franchise, Gears of War 4 had very big expectations to meet. Not only was Gears of War a solid game in its own right, but it brought to the table a compelling story, memorable characters, and unique gameplay mechanics that came to define the franchise and help it find its legs later on. The Gears of War franchise has, since the release of its first game, had a well-deserved place in the hall of fame for the Xbox.
